Giardiniblog Wii Backup Manager Mac

12/8/2017by

WiiJManager is a WBFS manager for OSX, Linux and Windows. Basically it's a GUI for WiiMMS programmed with Java. With it you can copy games from WBFS partitions to ISO/WBFS/WDF and viceversa. Currently it works in both OS X, Linux and Windows. It's been tested in Mac OS X 10.6 (still no time to find a machine with 10.5), with Ubuntu 9.04 and Windows XP SP3.

If you find any problem (no drives showing or other problems) just ask here or PM me with the log.txt generated by the tool. WiiJManager Windows WiiJManager OSX As I plan it, when I have it in a more stable way ( solved proxy problems and a few things more), I'll post the source code, but not till is done cause now it's a little mess In windows just open WiiJManagerWin.exe.

Giardiniblog Wii Backup Manager Mac

The complete and simply to use backup solution for your Wii games. System requirements: - Linux - Windows XP or later - Mac OS X 10.4 'Tiger' or later (ppc or intel).

Giardiniblog Wii Backup Manager Mac

In OS X and Linux just open WiiJManager.jar (or java -jar WiiJManager.jar) Changelog. Version 0.8 -Preliminary support for linux.

I think I've solved most of the problems. -Support for exporting to Sneek. The sneek folder within the game directory must not exist. If not, it' won't work. -Updated wwt to 0.42 Known Bugs: -On OSX it ask you twice when you select a folder.

I'll solve as soon as I have some time on a Mac later today. Version 0.7.3 -Solved an issue with rdisk in OSX.

Version 0.7.2 -Solved an issue with rdisk in OSX. Version 0.7 -Added rescan button -Added resize window -Updated to Wiimms 0.40 (Support for --sections) -Replaced spaces in folder names with '_' for better support in OS X and linux (next release).

-Solved throwed exception when updating list. -Minor bug fixes. -Next release will bring Linux support. Version 0.6.1 -Drag & drop was not working on OS X.

Version 0.6 -Added copy between WBFS partitions. -Added option to drag games into tables -Fixed problem with opening folder in windows. -Solved minor issues. Version 0.5.3 -Added sorting to tables -Solved a problem with incompatibility with older versions of java (now is 1.5 compliant).

-Removed the requirement of the game being into a folder. -Added a log to monitor errors (outputs log.exe in the program folder).

-Changed the default open dialog to be more os x friendly. Version 0.5.1 -Solved a problem with the code not running in both OSX and Windows machines. Version 0.5 -Added support for proxies (http proxies with/without authentication), as is the only type of proxy I have access.

-Solved some problem with directory and naming issues (spaces, semicolons and interrogation in names) like 'Legend of Zelda: Twi.' -Joined the OS X and Windows code, so now (and as long as I have tried) it works ok in both systems. -Some other minor bugfixes I don't remember. @wiimm: I think it's time you tackle the file fragmentation issue with wwt on windows. It has been discussed before, but on windows to prevent fragmentation one has to pre-allocate the files. I'm pointing this out again, because with the existence of a gui i guess this will become a popular way to create.wbfs files, but in contrast to wbfs - fat and ntfs do get fragmented so appropriate measures have to be taken to prevent it.

Wwt in it's current form is not the best choice to create.wbfs file on fat/ntfs that would be played directly by a usb loader. In fact the only reason I kept on developing wbfs_file even though wwt is much more powerful is because it does prevent fragmentation. The code changes required to handle that are minimal, but I guess you would need to switch compiler from cygwin to mingw, which might be problematic. On the other hand, a quick work-around the problem is to create these files on a local hdd first and then copy them using windows explorer to the external usb hdd, in this way files will not be fragmented. Oh and another thing I remembered, a while ago i looked at the.wdf format for the possibility of playing it directly from the usb loader, but unfortunately in it's current form it is not suitable because data is not sector aligned. If I recall, the header is about 64 bytes long and then followed immediately by data. I would suggest to increase the header size to either 512 bytes or maybe even to 4096 bytes since this is becoming a popular sector size.

Apk Route66 Cracked. I've uploaded version 0.5 with the following changes: -Support for proxies (http proxies with/without autentication), as is the only type of proxy I have access. -Solved some problem with directory and naming issues (spaces, semicolons and interrogation in names) like 'Legend of Zelda: Twi.' -Joined the OS X and Windows code, so now (and as long as I have tried) it works ok in both systems. -Some other minor bugfixes I don't remember. You can retrieve it in the first post of this topic.

Feel free to post problems and requests.

Wii Backup File System Manager was designed as a GUI for the wbfs_win command-line application, which allows users to access Wii backups stored on drives formatted to the WBFS system. WBFS Manager brings the advantage of encasing the same features as the command prompt approach in an accessible and easy-to-use interface that beginners, as well as professionals, can understand effortlessly. Easily transfer files to a WBFS drive For those unfamiliar with the WBFS term, it stands for Wii Backup File System, which facilitates the launching of Wii games from external devices while reducing the size of the discs to even less than 100 MB. Since there is no way to natively perform this operation in Windows, it’s compulsory to use a third-party application in order to transfer an ISO image to a WBFS drive.

Support for batch processing This is where WBFS Manager intervenes. It bundles everything that you need to deploy your ISO to a USB drive, including the possibility to format to WBFS, add backups, extract ISO files, as well as to get and export the list of existing backups. In addition, the application supports batch operations and allows you to rename, delete and clone WBFS drives.

Visually appealing and easy to use WBFS Manager relies on a standard installation procedure that shouldn’t take more than a few minutes to complete. As soon as deployment is finished, you can start to get acquainted with the user interface, which sports a simplistic, yet user-friendly appearance; the features are bundled in a few menus and buttons that are easy to spot and explore. Little effort required on your behalf Usage is not rocket science: after you’ve plugged in the USB removable drive, launch the application, select the drive letter assigned to the device and start the formatting operation (if you haven’t already), after which it’s safe to load its contents. The final step is to browse for and copy the ISO files (drag and drop is also supported) and to add them to the drive. You can now launch your favorite game from the USB stick. To end with In conclusion, WBFS Manager is an awesome choice for Wii enthusiasts. It’s easy to handle and is equipped with everything you need to transfer game ISOs to a WBFS formatted drive.

You surely own a PC and if you happen to also own a Wii, then this is a must for you. Scarica Gratis Programma Per Aprire File Dwg Viewer.

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