Patch Italiano Gothic 2 Map

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Patch Italiano Gothic 2 Cheats. 92.3 The FanVISIT THE 92.3 THE FAN HOMEPAGE Cleveland sports fans have a bold choice for news and information about their favorite. Download FIFA 2. PC + CRACK ITA + TRADUZIONE AUDIO ITA E TESTI ITA MULTI1. TORRENT FREEFirma <.

Patch Italiano Gothic 2 Map

**********1.1**********• Added many new objects to Khorinis • Added some objects to the Valley of Mines • Changed some houses at Onar's farm • Added ingredients to enhance the effects of healing and mana potions. These can be acquired from Constantino only by his apprentice after learning the recipes of healing and mana potions. After consuming a healing essence, extract or elixir another half of HP will be restored over time. This effect stacks for up to 60 seconds of healing over time or 30 seconds of mana restoration over time • Added a few dexterity-based melee weapons • Added critical damage to attacks that land on enemy's back.

Damage depends on NH level and his dexterity. Assassin's Dagger deals additional critical damage • Armors that can be improved now have an anvil icon in their name • Many useless items (mostly keys that have already been used) are now automatically deleted from the inventory • Changed menu fonts • Fixed some animations • Fixed/replaced some textures • Many minor changes and fixes.

**********1.0********** • Added a lot of new objects in Jharkendar, the Valley of Mines and Khorinis • Added a new 'Magic fatigue' parameter: this parameter increases when the hero uses magic and when it reaches 100% the hero dies, it replenishes over time, when sleeping and when drinking special elixirs. This way the hero won't be able to spam mass spells • Added potions for magic fatigue. They are available for purchase from Constantino if you're his apprentice • Mage's robes increase magic fatigue regeneration. The amount of regeneration depends on the quality of the robes • Added hoods to the high mage robe and water mage robe which can be applied on a crafting table • Changed the animation for 50% two-handed weapons skill.

The animation is based on Alex Draven's work • Added shields (many of which are from the mod 'Smith: Unnamed hero'). The animation is based on the animations from Alex Draven's SPMBD. Shields add armor, max hp, block magic damage and a chance to block arrows or animals' attacks completely • Added 5 shields to learn from Harad and Bennet • Mercenary's armor from Myrtana is now divided into upgradable phases per chapter, it is the counterpart to the royal armor, but cheaper. You can complete the game with this armor • Orcs' leaps are now dependent on the hero's level. The higher the hero's level the rarer the orcs' leaps become (this didn't work properly before). Also the the leaps deal less damage if the hero is armed with a shield (depends on the 'Critical block' parameter) • Many smaller fixes. **********0.9.9********** • Added a large amount of objects in Khorinis and the Valley of Mines • Small changes in the monastery • Now the flamberge deals extra damage to heavily armored units (elite orc warrior, ghost warrior, paladins and heavily armored mercenaries) • Now Bennet's last swords deal extra damage to dragons • Now the 'Justice Bringer' hammer can stun and deal extra damage • Fixed the dragons • Now orcs fiercely react to the player's dodges (the higher the player's level the faster they react) • Slightly rebalanced magic • A lot of smaller changes.

**********0.9.7********** • Added a chopping wood animation by Mark56 • Added a large amount of objects into Jharkendar's swamp • Now orcs can break your block if your fighting skill is lower than 60% (the damage depends on the fighting skill) • Now the master rapier has a high chance to break a block (the damage depends on dexterity) • Rebalanced the craftable bows • Now the heavy steel bow pierces the troll's defense • Now hunger, thirst and fatigue don't kill you but rather lower your health to 20% • Now you can buy the light, medium and heavy old camp guard armor from Huno. Removed the heavy old camp guard armor from Bloodwyn's chest • Now you can buy a water mage robe from Cronos • Added digger's pants from Gothic • Fixed a a bug about interacting with objects in the third chapter • A lot of smaller changes. **********0.9.6********** • Changed/added a lot of new models • Added a lot of details in the Valley of Mines and Khorinis and a few objects in Jharkendar • Completely remade the outer ring of the castle • Added new animations for certain monsters • Added a new enemy • Added new interactive objects • Now two handed weapons have 4 levels instead of 3. The previous Master animation has been pushed forward to 75%. Current 25% is the old 30%, the 50% has a new animation, based on Alex Draven's work. This was made to make more difficult to train two handed to Master and compensate for radius and damage. And simply because training it to 60% was too easy • Added new parameters - thirst, hunger, fatigue.

The information is displayed only when the value passes 50%. When these parameters are at 100%, the hero starts to lose health. Added barrels with water to deal with thirst. Sleeping is now limited • Added items weight. A new parameter has been added - maximum carrying capacity. It depends on the hero's strength. When the maximum allowed weight is passed, the hero loses the ability to run and fight effectively.

The weight indicator is always displayed. Added a belt that increases maximum carrying capacity • Remade forging system. Now to make a blade you need to go through Forge ->Anvil ->Bucket ->Crafting table ->Whetstone • Now you can't craft a sword without crafting the previous one first • Added improvement for the last swords from Harad ('Fine bastard sword' and 'Flamberge') which you can learn from Bennet's and Jan's books • Special Paladin's weapon now does additional damage to undead • Added new skill - armor crafting. Now all new armors and armor improvements in the mod depend on armor crafting skills level (Carl teaches the levels as you progress through chapters) • Added a unique new armor which is based on the temerian armor from The Witcher 2. This is the first unique armor you can wear through the whole game • Added new skill - leather tanning.

Bosper can teach you how to tan skins at special tables after you bring him his skins. The leather is required for forging • Added new skill - prospecting. Added new iron and magic ore veins in Khorinis and Valley of Mines. The ore can be harvested without the skill, but the amount of harvested ore depends on the skill (the skill is learned from Harad's apprentice, Bennet's apprentice and a miner in the Valley) • Added new skill - bow crafting. Now Bosper can teach his apprentice in bow crafting (bows are from Returning 2.0). After learning a bow, the arrows are learned automatically • Added new skill - wood harvesting.

Woodcutter Grom can teach you this skill. Now several trees can be cut down to obtain a wood blank for bows and arrows. To craft arrows you will need to cut the blank on the wood saw. The wood can be gathered without the skill, but the gathered amount depends on the skill • Added new still - enchanting. Available only to mages. Taught by Selivan.

Now when mining ore you also get various gems that can be used in enchanting. The higher the mining skill the higher the chance to get more valuable gems. All usual enchantments are learned automatically when learning skill. Special ones are learned separately • Added some new models from Carnage Graphics Patch (Mark56) • Added new animation for frying meat on campfires (Mark56) • Added animated furniture (Mark56) • You can now fry meat in portions on campfires and stoves (campfire animation is used) • Added animation for sarcophaguses • Protection from cutting damage is now displayed (using MARVIN-mode can mess up the proper display) • Added health regeneration at 160 strength and mana regeneration at 160 mana to compensate for the acrobatics bonus. Regeneration turns off if you have a debuff from thirst, hunger or fatigue • New areas and implementations of the mod were added onto the maps of Khronis and Valley of Mines • The hero's starting parameters were lowered because of the large amount of XP overall • Mages can add/remove the hood on the light robe on the crafting table (thus you won't ask me 'where can I find a hooded robe?'

) • The Shadows' armor (Diego's clothes) from Gothic is now available • Restored the teleport rune in the castle, but it has been moved • If you collected the bounty for Canthar, Sara won't disappear anymore in chapter 3, she'll have a different routine because the citizens don't want to miss her new talent • The main menu no longer shifts when changing resolution and is positioned how it was intended. Added a background for options menu.

Skills menu has been slightly stretched so that the text wouldn't be cut off on wide resolutions • A few more small changes • A few fixes and changes for older version problems. SCREENSHOTS/VIDEOS DOWNLOAD 1. Before playing L'Hiver Edition, you need to change the parameter Scale=0 (section [INTERFACE]) in SystemPack.ini, otherwise there will be readability problems with the text as it is not designed to be altered (increased/reduced in size) 2. It also recommended to set Disable_D3DVBCAPS_WRITEONLY=1 (section [DEBUG]) to 0, because it eats up 10% of FPS. If after disabled it, you have serious glitches with objects in closed areas (houses) or with clouds, set it back to 1 3. Installing DX11 renderer is not recommended, because it doesn't support the majority of.zen functions 4. If your Gothic II Data folder contains any non default.vdf archives with creation date later than G2_LH_Edit_vXXX.vdf, this can cause conflicts in game 5.

It is recommended to set 2x antialiasing, as well as x16 texture filtering and V-sync in your GPU settings 6. V.sync can fully partially fix character staggering when moving with low poligon count in frame L'Hiver Edition installation is rather simple. Just download the mod file and put it, along with the scripts file in Data folder (the path where you have installed the game usually is C: Program Files JoWooD Gothic II), the MUSIC folder goes instead in _work Data Music (where there are the AddonWorld and newworld folders). If you don't want L'Hiver Edition music, just don't copy the folder. MOD FILE L'Hiver Edition ENG 0.9.6 ->SCRIPTS • Scripts with hunger/thirst/weight/fatigue features ->• Scripts without hunger/thirst/weight/fatigue features ->MUSIC •. FAQ Are there new NPCs/weapons/items or quests?

No quests, plot is not affected, but new stuff did has been added. May I use other modifications together with this?

It depends on, if we're talking about graphics patches, like vurt's one, it'd be sort of useless, since L'Hiver Edition is mainly a graphics mod. If you want, instead, to play modifications which add new stories/plots/worlds, and you want to use L'Hiver graphics, you could use L'Hiver Edition as graphic patch only (without content then). A good hardware is required? Yes, definitely, otherwise you'll have bad performance. Vegetation and objects density are pretty much high, at least a Intel® Core™ i3 (3.0 GHz) and a NVIDIA GeForce GT 750 or AMD R7 is recommended.

Why there is no link for scripts without features? I worked a lot on it, deleted most of the lines related to them. However there are two files in particular which needs a deep checking, ie SleepABit and evt_upddef_addon_func, and unfortunately I'm not that skilled to do it, so if any good scripts modder shows out and wants to help, it's appreciated. I'll be able to finish and release it. OBVIOUSLY, I USED FOR L'HIVER EDITION, SO PLEASE, REPORT HERE EVERY TRANSLATION'S PROBLEMS (LIKE PARTS STILL IN RUSSIAN OR SIMPLY ADVICES TO IMPROVE THE ORIGINAL TRANSLATION) YOU'LL ENCOUNTER, SOME THINGS COULD'VE BEEN MISSED. I just registered on this forum today.

I am going to return to the Gothic series and play them all again, 1-2-3, and Forsaken Gods. I just wanted to say that: WOW! This mod is so good!

I cant wait for the 0.9.5 english version. I was going to play but then I saw all the great changes in new version so I will wait for it before I start. But how far have you done the translation? Is there much work left? It says [release] in title but then work in progress and no download link. Maybe there can be a fast google translated update release, that translates the new stuff added from previous english release 0.9.1 only? And then there can also be a release for a deeper rework later when you are finished with that?

I would love to be playing this new version, but cant understand the new russian things. In your post you recommend us using d3d11 renderer, but on the original russian forum unknown111 advice us not to use d3d11 because of bugs? At least that what google translates tells me. I just registered on this forum today. I am going to return to the Gothic series and play them all again, 1-2-3, and Forsaken Gods. I just wanted to say that: WOW!

This mod is so good! I cant wait for the 0.9.5 english version. I was going to play but then I saw all the great changes in new version so I will wait for it before I start. But how far have you done the translation? Is there much work left? It says [release] in title but then work in progress and no download link. Confusing.Yeah, sorry, maybe I'll edit the title and remove the release tag.

Honestly, I don't know when I'll release it, there's not that much work left but I'm still dealing with some things. Currently I'm kinda stuck due to exams and various things, so. Maybe there can be a fast google translated update release, that translates the new stuff added from previous english release 0.9.1 only?

And then there can also be a release for a deeper rework later when you are finished with that? I would love to be playing this new version, but cant understand the new russian things. I don't think so, I decided to 'take on' this translation because other translations suck, and I'd like to offer the community a good level of translation.

Plus, I don't like to release 'cripple' works. Yeah, sorry, maybe I'll edit the title and remove the release tag. Honestly, I don't know when I'll release it, there's not that much work left but I'm still dealing with some things. Currently I'm kinda stuck due to exams and various things, so. I don't think so, I decided to 'take on' this translation because other translations suck, and I'd like to offer the community a good level of translation. Plus, I don't like to release 'cripple' works.

Well, I'm playing it with DX11 renderer and I'm not experiencing bugs so far, but I can't say for sure they won't happen. I said it, it's up to you. Thank you for the quick answers! I respect the way you think.

You do a good thing here, and that you want to offer good translation to the community. I agree that many translations out there are bad. I just thought that bad translations are better than russian at least (since the mod dont offer any new quests or anything). These new features are so cool though, cant wait to play them.

So I will just wait with my Gothic playthrough until you are done. Will keep an eye out on this. Thanks again! That's me just read the changelog - wow, it will be really challenging now. Hopefully thirst/hunger etc is pretty balanced.Isnt it awesome? I love the new things added!

I agree the difficulty is kinda high on Lhiver I noticed. But thats ok. In worst case you could always use Marvin to give yourself some extra health or something, its a single player game after all I have promised myself not to cheat on this, I really wanna complete it.

But I wont be a mage this time around, that was already hard enough before (There is also a link to no hunger/thirst/weight script on the original russian thread) Apparently the previous translation from 0.9.0 and 0.9.1 jason were kinda bad, no? Vonlenska will make it much better I think, like a complete rework.

Im very excited to follow this. Another thing I wondered and asked about in Gothic Reworked patch was if it was compatible with L'Hiver. I will of course use L'hiver as mod + D3D11. But maybe some textures from Gothic Reworked would fit really well with this one. I asked here but they only say its not compatible, not sure why: Here is original. Bitcoin Mining Hack Download.

May I use other modifications together with this? It depends on, if we're talking about graphics patches, like vurt's one, it'd be sort of useless, since L'Hiver Edition is mainly a graphics mod. If you want, instead, to play modifications which add new stories/plots/worlds, and you want to use L'Hiver graphics, you could use L'Hiver Edition as graphics patch. Currently, there are two versions of it, and, I don't know much about them, only that Marcello's offers the chance to have L'Hiver with Valley of Mines 'dark' and 'green'.You think vurt's patch add anything that L'hiver doesnt have?

In that case maybe we should both and have L'hiver take priority over Vurt's? In the D3D11 replacement normalmaps, there is a replacements_vurt.zip, and then a replacements_Normalmaps_LHiver.zip. I dont know if I need both, it seems like L'hiver replacements contain Vurts normalmaps inside it already.

In Jason's L'hiver, he says: 1. Download original, vurt's and l'hiver normalmaps. Unpack normalmaps_Original to Gothic II system GD3D11 textures replacements Normalmaps_Original 3.

Unpack normalmaps_Vurt to Gothic II system GD3D11 textures replacements Normalmaps_Original and override 4. Unpack normalmaps_LHiver to Gothic II system GD3D11 textures replacements Normalmaps_Original and override 5.???? Profit So I guess both works well together in D3D11, I dont need to download Vurtz VDF from here then? I also found a 'replacements_lhiver_Dark valley of mines.zip' from somewhere, think from Marcello. If I add that it removes the Green Mines, I suspect. But will this work with 0.9.5 version also?

Last question: will Marcello's L'hiver_BalanceFix_2 be needed for ENG 0.9.5? It exist for German 0.9.5 I just try want to add all graphics possible upon L'hiver to make all complete, but I still want L'hiver as full version mod 0.9.5.

You think vurt's patch add anything that L'hiver doesnt have? In that case maybe we should both and have L'hiver take priority over Vurt's? In the D3D11 replacement normalmaps, there is a replacements_vurt.zip, and then a replacements_Normalmaps_LHiver.zip. I dont know if I need both, it seems like L'hiver replacements contain Vurts normalmaps inside it already. Torrent Kodak Easyshare Software. In Jason's L'hiver, he says: 1.

Download original, vurt's and l'hiver normalmaps. Unpack normalmaps_Original to Gothic II system GD3D11 textures replacements Normalmaps_Original 3. Unpack normalmaps_Vurt to Gothic II system GD3D11 textures replacements Normalmaps_Original and override 4. Unpack normalmaps_LHiver to Gothic II system GD3D11 textures replacements Normalmaps_Original and override 5.???? Profit So I guess both works well together in D3D11, I dont need to download Vurtz VDF from here then? Frankly, I don't know, surely one has something which the other doesn't, but you could try to use both. If you notice, while progressing in the game, some bad or missed textures (like in those screens posted by Marcello), well, that means you can't use both.

I also found a 'replacements_lhiver_Dark valley of mines.zip' from somewhere, think from Marcello. If I add that it removes the Green Mines, I suspect. But will this work with 0.9.5 version also? The original Russian L'Hiver Edition has 'green' Valley of Mines, which means that Valley of Mines has been filled with vegetation, and this contrasts with the original G2 NotR, as it's supposed to been burned down by dragons, remember? That's why Marcello has realized, beside this green version, a 'dark' version, where Valley of Mines has no vegetation, like in the original G2 NotR.

I just try want to add all graphics possible upon L'hiver to make all complete, but I still want L'hiver as full version mod 0.9.5. Yeah, I know what you mean, but I guess it won't be possible, simply because combining several texture patches may cause problems. Try anyway, it's the best way to know.

I think that L'Hiver Edition it's the closest thing to a sort of ultimate graphics patch for G2, so in most cases it'll be the only thing you'll need to play G2 with enhanced graphics, even though with the latest updates it's become more content related (you can see the amount of things added in the changelog) than graphics'. Frankly, I don't know, surely one has something which the other doesn't, but you could try to use both.

If you notice, while progressing in the game, some bad or missed textures (like in those screens posted by Marcello), well, that means you can't use both. Yeah, I know what you mean, but I guess it won't be possible, simply because combining several texture patches may cause problems.

Try anyway, it's the best way to know. I think that L'Hiver Edition it's the closest thing to a sort of ultimate graphics patch for G2, so in most cases it'll be the only thing you'll need to play G2 with enhanced graphics, even though with the latest updates it's become more content related (you can see the amount of things added in the changelog) than graphics'.You are right.

I will just try. If I see any bugged textures I will just remove the pack and use L'hiver only. The thing about messed up things in the Return combined with L'hiver is that they both contain content and such, So I thought purely texture pack like Reworked could work. I will give feedback if it doesnt work, but first we wait for 0.9.5. The original Russian L'Hiver Edition has 'green' Valley of Mines, which means that Valley of Mines has been filled with vegetation, and this contrasts with the original G2 NotR, as it's supposed to been burned down by dragons, remember?

That's why Marcello has realized, beside this green version, a 'dark' version, where Valley of Mines has no vegetation, like in the original G2 NotR.Yes I understand. I wondered if Marcello's dark version, which is for german 0.9.1, will work with english 0.9.5. I like the burned dark Valley of Mines, it makes more sense imo. I should see what this fix does, to understand if it could be compatible with ENG version.I use google translate to understand. Under installer/download it says: optional, but recommended: LHiver_BalancingFix_2.exe (only for v0.91!), contains game-restart query, text corrections, world change (Waterfront) and modified balancing. ONLY valid for the new translated original version, which is available for download since, ie not for the outdated, previous versions.

But then further down, it says: L'Hiver Edition DE Original 0.95 (world extensions BalancingFix_2 integrated) L'Hiver Edition DE Original Dark 0.95 (world extensions BalancingFix_2 integrated) So its confusing if it worked with 0.9.5 or not, and if it works with english or not. I like the fixes made though, things like weapon bug and teleport fix etc, not sure about the 'Experience Counter x10' though, maybe it means something else than I think, but it would be cool to have it also for ENG, unless they have been fixed in 0.9.5 by Unknown111 already. I use google translate to understand. Under installer/download it says: optional, but recommended: LHiver_BalancingFix_2.exe (only for v0.91!), contains game-restart query, text corrections, world change (Waterfront) and modified balancing. ONLY valid for the new translated original version, which is available for download since, ie not for the outdated, previous versions. But then further down, it says: L'Hiver Edition DE Original 0.95 (world extensions BalancingFix_2 integrated) L'Hiver Edition DE Original Dark 0.95 (world extensions BalancingFix_2 integrated) So its confusing if it worked with 0.9.5 or not, and if it works with english or not. I like the fixes made though, things like weapon bug and teleport fix etc, not sure about the 'Experience Counter x10' though, maybe it means something else than I think, but it would be cool to have it also for ENG, unless they have been fixed in 0.9.5 by Unknown111 already.

Just leave 0.9.1 version, if this fix is integrated in 0.9.5 version, why would you download 0.9.1? Again, I'll try to make a dark version of my English edition as well, I only have to check if it's possible, and ask for permission to Marcello obviously. Gehe zu: • Bereiche • • • • • • • Foren • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •.

Contents • • • • • • • • • Synopsis [ ] Setting [ ] Like Gothic, Gothic II is set on the medieval styled isle Khorinis. Places include the City of Khorinis, the monastery of the fire mages, farms and woods. The mine valley of part I is also in the game, though it has changed. Of the old camp only the castle remains, the new camp has turned into a region of ice, and the swamp camp is made inaccessible by a fence built by the orcs. The final place visited in the game is Irdorath, a dungeon similar to the temple in Gothic. Khorinis is a rich area with beautiful farms and dense forests. The main trade resource of Khorinis is the magic ore delivered from its prison colony to the King, who is fighting the orcs on the mainland.

Most of the farms in Khorinis are owned by one landowner who has hired mercenaries to protect him and his farms from the militia when they try to collect taxes from the farms. This has caused Khorinis to be on the edge of a civil war. The city is low on food and relies on travelling merchants as the ships from the mainland have stopped coming because of the war. People in Khorinis believe in three gods., the god of water and balance., the god of fire and good., the god of evil and darkness. Prologue [ ] After the barrier around the prison colony was destroyed, ore supplies for the kingdom have stopped. The king decides to send Lord Hagen with 100 paladins to the island to secure ore.

On Khorinis, prisoners that escaped the camp raided the country and seeing as the militia was unable to protect them; some farmers formed an alliance with the refugees and no longer paid allegiance to the king. Evil did not disappear with the Sleeper being banned as with his last cry the Sleeper summoned the most evil creatures. Xardas felt this and rescued the Nameless Hero from under the ruins of the Sleeper's temple, where he has laid for weeks, becoming weak. Plot [ ] The Nameless Hero is instructed by Xardas on the new danger, an army of evil that has gathered in the mine valley, led by dragons. Xardas sends the Hero to Lord Hagen, leader of the paladins, to retrieve the Eye of Innos, an artifact which makes it possible to speak with the dragons and learn more about their motivation.

The Nameless Hero starts to the City of Khorinis and after he found a way to enter the city, he learns he has to join one of the factions – the militia, the fire mages or the mercenaries – to be permitted entrance to Lord Hagen. When finally meeting the head of the paladins, the Nameless Hero is first sent into the mine valley, which is now overrun by Orcs, to bring back evidence of the dragons. In the castle, the former old camp, Garond heads the mission of the paladins. He also knows about the dragons, since the castle has already been attacked by them, but is only willing to write a notice on it for Lord Hagen, after the Nameless Hero has gathered information on the status in the mines. By the time the Hero exits the valley with the note about the dragons, the evil forces have become aware of his quest. Seekers are spread throughout the isle, with the goal to kill him. Presented with the note Lord Hagen is willing to give the Eye of Innos to the Hero and sends him to the monastery of the fire mages to retrieve it.

But shortly before the Hero arrives there, the eye was stolen. The Hero chases after the thief, but just arrives in time to witness Seekers destroy the Eye of Innos. A smith can repair the amulet, but for the magical power to be restored, a ritual with high mages representing the three gods is necessary. Vatras, the water mage, prepares the ritual and represents.

With former fire mage Xardas representing, Pyrokar, head of the fire mages, joins the ritual reluctantly to represent. The mages manage to restore the power of the Eye of Innos and so the Hero can head back to the valley to destroy the four dragons that live there. After all of the dragons are killed, the Hero travels to Xardas' tower to report to him, but the mage is gone. The Hero is given a note from Xardas by Lester, telling him he was to find more information in the fire mages' monastery, in the book 'The Halls of Irdorath'. The book contains a sea map, showing the way to the isle Irdorath, one of the ancient temples of Beliar that once disappeared. The hero assembles a crew and gets a ship and a captain for that ship to sail to Irdorath and confront the leader of the dragons, and avatar of Beliar – the undead dragon.

After the hero slays the dragon, Xardas teleports into the cave and absorbs its soul, making him an avatar of Beliar. After the hero returns to the ship, Xardas appears and tells him that they will see each other again. The game ends with the ship sailing into the distance toward.

Development [ ] The is basically a modified version of the Gothic engine. The texture resolution has been improved by a factor 4 and the world is said to be three times as detailed as in the first game. While the graphics are less detailed than other engines of the time, there is almost no loading time. Marketing and release [ ] The German version of the game was published by JoWood and released on November 29, 2002. In the United Kingdom and Scandinavia, JoWood and Atari co-published the game, released on June 13, 2003.

The US release by Atari followed a few months later on October 28. However, according to Piranha Bytes, Atari did not officially confirm the US release to them, so they did not spread the word about this release for months. On October 17, 2005 publisher JoWood announced that was going to publish four of their titles in North America, one of them being Gothic II Gold, which includes Gothic II as well as the expansion pack Gothic II - Night of the Raven. Aspyr Media released Gothic II Gold on November 29, 2005. In Germany, Gothic II is also available in a Collector's Edition, together with the add-on and Gothic. An English version of the game which contains the first part was released on March 17, 2005, when the game was released in several new territories. Reception [ ] Reception Aggregate score Aggregator Score 79/100 Review scores Publication Score 80/100 8.1/10 2/5 8/10 89/100 While Gothic II received very high reviews in the German press, it did not fare that well in North America, where it received high ratings, too, but also negative reviews.

One of the reasons for the overall worse reviews were the graphics. The translation of the script and the voice acting in the English version were also criticized, and were felt by critics to be out of place and poorer than in the German version. Much of the voice acting criticism falls upon the change in the voice for the character Diego. The game received fairly high reviews with ratings of 8.0 of 10 and above on most websites, including and.

The worst review Gothic II received was on, with a rating of 2 out of 5. Gothic II won 's 2003 'Best Roleplaying Game' award. The editors called it 'a return to the roots of classic fantasy roleplaying on the PC' and noted its 'beautifully detailed nonlinear 3D world'. References [ ]. • Piranha Bytes. Retrieved on August 3, 2006 • Gothic II manual fsfs. • World of Gothic.

Retrieved on August 3, 2006 • World of Gothic'. Retrieved on August 3, 2006 • 2006-11-05 at the. Retrieved on August 3, 2006 • Piranha Bytes.

Retrieved on August 3, 2006 • Jowood'. Retrieved on August 3, 2006 • Jowood.

Retrieved on August 3, 2006. Retrieved 10 March 2014. • 'Gothic II review'. Computer Gaming World: 88. February 2004.

• ^ gamespot.com. Retrieved on August 4, 2006 • ^ 2006-08-20 at the. Retrieved on August 4, 2006 • ^ pc.ign.com. Retrieved on August 3, 2006 • 'Gothic II review'. PC Gamer: 78.

February 2004. • Piranha Bytes. Retrieved on August 3, 2006 • Osborn, Chuck (March 2004). 'The 10th Annual PC Gamer Awards'.. 11 (3): 38–40, 42, 44, 45. External links [ ] •.

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